The World

Goranku.

Six elements. One sacred game. A continent that settled its wars with cards — until the Towers changed everything.

History

A timeline of Turiya

Year 0 — The Sacred Game

Dobro Goranku is born

To end centuries of war, the gods granted humanity a sacred game. From that day forward, kingdoms, rulers, and rivals would settle their conflicts through Dobro Goranku instead of the battlefield.

Year 120 — The Age of Unity

The Six Rulers rise

As the game spread across Turiya, six great Rulers became symbols of the elements: Fire, Water, Earth, Wind, Light, and Darkness. Their wisdom helped maintain balance across the continent.

Year 845 — The Towers Appear

The sky changes forever

Mysterious Towers emerged throughout Turiya without warning. Ancient powers awakened within them, drawing the attention of adventurers, scholars, and Runists from every nation.

Year 850 — The Awakening

Light and Darkness return

The Towers revealed powers never seen before. New cards carrying the forces of Light and Darkness began appearing across the world, disrupting the balance that had endured for generations.

Present Day

The journey begins

The world stands at a turning point. New heroes rise, ancient secrets wait within the Towers, and every Runist has the chance to shape the future of Turiya through Dobro Goranku.

The Council

of Seven

The rulers of Turyia’s great nations. Bound by peace, divided by ambition, and united only by the threat of the Towers.

Water element rune

Yema Ruler

Water

Calm, diplomatic, and respected across the kingdoms, Yema seeks stability while preparing for the conflicts the Towers may bring.

“Peace survives only while everyone believes it can.”
Wind element rune

Hecati Ruler

Wind

Guardian of the kingdom where the first Tower emerged. Protective of her territory and unwilling to surrender its secrets.

“The Tower stands in my land. Its fate is my responsibility.”
Fire element rune

Logi Ruler

Fire

Bold and ambitious, Logi believes hesitation is weakness. Among the rulers, few are more eager to challenge destiny.

“Those who wait for opportunity rarely deserve it.”
Earth element rune

Pacha Ruler

Earth

Direct, stubborn, and never afraid of confrontation. Pacha values strength, loyalty, and decisive action.

“If a problem stands before you, face it.”
Light element rune

Shenon Ruler

Light

Reserved and pragmatic, Shenon sees the Towers as a threat to the balance that preserved peace for a thousand years.

“Luck revealed the Towers. Preparation will decide what comes next.”
Dark element rune

Daime Ruler

Human Empire

Leader of the Human Empire and architect of fragile alliances. Known for balancing diplomacy with long-term strategy.

“Power means little without the wisdom to guide it.”
Dark element rune

Garlic Peel

Ruler of Lete

A conqueror who rose from the Excluded Continent and shattered the balance maintained for centuries. Wielder of both Light and Darkness cards.

“I see you started without me.”
Season 0

Overture: Rise of the Towers.

The Rulers know your name. The cards are dealt. Your journey as a Runist begins where the old order ends.

Begin Season 0Meet the cards