
Yema Ruler
Calm, diplomatic, and respected across the kingdoms, Yema seeks stability while preparing for the conflicts the Towers may bring.
“Peace survives only while everyone believes it can.”
Six elements. One sacred game. A continent that settled its wars with cards — until the Towers changed everything.
To end centuries of war, the gods granted humanity a sacred game. From that day forward, kingdoms, rulers, and rivals would settle their conflicts through Dobro Goranku instead of the battlefield.
As the game spread across Turiya, six great Rulers became symbols of the elements: Fire, Water, Earth, Wind, Light, and Darkness. Their wisdom helped maintain balance across the continent.
Mysterious Towers emerged throughout Turiya without warning. Ancient powers awakened within them, drawing the attention of adventurers, scholars, and Runists from every nation.
The Towers revealed powers never seen before. New cards carrying the forces of Light and Darkness began appearing across the world, disrupting the balance that had endured for generations.
The world stands at a turning point. New heroes rise, ancient secrets wait within the Towers, and every Runist has the chance to shape the future of Turiya through Dobro Goranku.
The rulers of Turyia’s great nations. Bound by peace, divided by ambition, and united only by the threat of the Towers.

Calm, diplomatic, and respected across the kingdoms, Yema seeks stability while preparing for the conflicts the Towers may bring.
“Peace survives only while everyone believes it can.”

Guardian of the kingdom where the first Tower emerged. Protective of her territory and unwilling to surrender its secrets.
“The Tower stands in my land. Its fate is my responsibility.”

Bold and ambitious, Logi believes hesitation is weakness. Among the rulers, few are more eager to challenge destiny.
“Those who wait for opportunity rarely deserve it.”

Direct, stubborn, and never afraid of confrontation. Pacha values strength, loyalty, and decisive action.
“If a problem stands before you, face it.”

Reserved and pragmatic, Shenon sees the Towers as a threat to the balance that preserved peace for a thousand years.
“Luck revealed the Towers. Preparation will decide what comes next.”

Leader of the Human Empire and architect of fragile alliances. Known for balancing diplomacy with long-term strategy.
“Power means little without the wisdom to guide it.”

A conqueror who rose from the Excluded Continent and shattered the balance maintained for centuries. Wielder of both Light and Darkness cards.
“I see you started without me.”
The Rulers know your name. The cards are dealt. Your journey as a Runist begins where the old order ends.